About Me

I am LIPENGZHA, a C++ and UE developer, passionate about and focused on computer science-related technologies, a former AR/VR practitioner, and a senior game engineer working at Tencent Photon Studio Group.
I enjoy tinkering and researching new things. My hobbies include new technologies, history, and sociology.

Honour

  • 2020 Unreal Open Day Outstanding Community Contribution Award
  • 2020 / 2022 Unreal Open Day Speaker
  • 2021 Q1 Tencent Open Source Hot Search Excellence Award (individual project awarded)
  • 2021 Q1 Tencent Open Source Collaborative Project Award (individual project awarded)
  • 2021 Q2 Tencent Open Source Collaborative Individual Award
  • 2021 H2 / 2022 H2 / 2024 H1 Tencent Outstanding Contributor
  • 2022 Photon Technology Space Annual Sharing Master First Prize
  • 2022 Unreal Open Day Outstanding Community Contribution Award

About the website

The blog content consists of my notes and research materials summarizing my learning experiences, mainly reflecting my thoughts and experiments from reading books.
The optimization, management, and theme configuration update history of this site (imzlp.com and zhalipeng.com) can be viewed in the Site Log.

Contact Me

I have established a QQ group: 958363331, for discussing Unreal Engine-related technologies.

My WeChat public account will regularly publish blog articles and some analyses and thoughts on technical information: Trace Research Laboratory.
For technical support or consultation, please email imzlp@foxmail.com.

This site is generated by Hexo, deployed using Github Action, and hosted on Github Pages. The theme used is NEXT, with the SSL certificate issued by Let’s Encrypt. It features domestic OSS and CDN for accelerated access. Obsidian is used as the management tool, Gist for dynamic content updates, and Lepton as the editing tool.
Unless otherwise specified, the content on this site is licensed under the “BY-BC-SA 4.0” Creative Commons license.