
When using the Unreal Engine development tool, a significant number of tasks involve resource processing and data export needs. These tasks need to be performed frequently and automatically, often integrated into a CI/CD system.
In the specific implementation, the Commandlet
mechanism of UE is utilized to drive the engine in a command-line manner, performing custom behaviors.
Taking the Commandlet features supported in the plugin I developed as an example:
- HotPatcher: Export basic package information, pack patches
- ResScannerUE: Incremental scanning of changed resources
- HotChunker: Standalone packaging of Chunk
- libZSTD: Training Shader dictionaries
- ExportNavMesh: Export NavMesh data
Commandlet allows for easier integration into CI/CD to achieve automation.
In this article, I will primarily introduce the Commandlet mechanism of UE, analyze its implementation principles, and provide some development tips and insights from my development process.
Additionally, this is the second article in my UE Plugin and Tool Development series, which will continue to be updated, so stay tuned.