With the development of HotPatcher and my research on resource management technology, more and more features are being implemented around HotPatcher, and the implementation is becoming increasingly complex. Coupled with continuous updates of the engine, maintaining compatibility for a large and comprehensive plugin has become more difficult.
With the arrival of the new generation engine UE5, HotPatcher will also follow up with support for UE5 and develop new features based on UE5’s characteristics. I hope it will not only be a resource packaging tool but also include a comprehensive resource management solution encompassing resource management, auditing, packaging, hot updates, package optimization, and build enhancements, and serve as an open resource processing framework.
This article will introduce the modular progress of HotPatcher, support for existing features, and how to use the powerful packaging capability of HotPatcher to customize modular extensions based on project needs. Finally, I will discuss the future development plans for the HotPatcher project.
