
When developing editor plugins in UE, it is very convenient to automatically create property panels using the reflection information of USTRUCT, providing a configurable way, but there are often special customization requirements for the property panels, such as providing special panel options, displaying different types of values based on parameters, etc. The property panels in UE are applied in HotPatcher and ResScannerUE, which can conveniently configure and customize plugins. The official documentation from UE: Details Panel Customization.
This article starts with creating an independent Details
panel, and through specific cases in ResScannerUE, provides implementation methods for customizing property panels and property items.