
In game project development, due to the large amount of resources involved and the broad range of personnel, it’s relatively difficult to consciously unify resource standards. If issues arise with the resources, manually checking them requires a significant amount of manpower. This highlights the risks and pain points in resource management.
Based on this demand, I developed a resource scanning standard tool under the editor, ResScannerUE, which allows for easy configuration of rules and automation. This can be executed by artists before submitting resources or on a regular basis to check whether the resources in the project comply, thus avoiding issues that may only be discovered after packaging.
This article introduces the usage methods, operational mechanisms, ways to extend custom rules, and future optimization arrangements for the ResScannerUE plugin.