
The preview video for UE5 introduces a modular development mechanism for GamePlay, similar to mod-style development and management of game features and resources, referred to as “Game Feature”. This has already been enabled in UE4.27 and UE5. I think this new modular gameplay format is great, so I’ve conducted a technical research.
This article introduces the activation process and operational mechanism of Game Features, and at the end shares a demo based on Game Features. Additionally, I implemented a mechanism in HotPatcher that allows features to be packaged independently; Game Features do not need to be pre-packaged into the base package and can be downloaded and loaded on demand during runtime, achieving true modular loading.
Currently, the UE5 EA version still has some imperfections, and related content will be supplemented as the engine updates.