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资源管理 Category

2024
04-07
Use HotPatcher to accelerate real device resource verification
04-07
Open source: HotPatcher development progress
2023
10-25
Use reflection to create properties cache for assets in UE
10-18
Implementation scheme of resource self-correction in UE
04-07
Unreal Resource Management: A raw uasset Encryption Scheme
03-15
Resource Management: Reshaping UnrealEngine Subcontracting Solution
01-07
HotPatcher Modular Transformation and Development Planning
2022
10-23
A Flexible and Non-Intrusive Basic Package Splitting Scheme
08-23
Multi-stage automated resource inspection scheme in UE
2021
12-31
UE Resource Management: Engine Packaging Resource Analysis
10-25
Automated Resource Scanning and Inspection with ResScannerUE
09-15
UE Resource Scanning and inspection tool ResScannerUE
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LIPENGZHA

LIPENGZHA

"I think, therefore I am"
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