The 2020 Unreal Open Day was held in the form of online live streaming and technical sub-forums. I was very happy to participate in this year’s UOD event. I recorded a technical video for UOD and also attended the UOD award ceremony live in Shanghai. I am honored and grateful to Epic for awarding me the Outstanding Community Contributor award, which is both recognition and motivation for me. I will strive to produce more technical content to promote the development of the UE community.
This article serves as a simple record, organizing the materials related to UOD and summarizing the videos, presentation PPTs, and relevant materials I participated in, as well as some photos taken on-site during the UOD live broadcast.
First, here is the summary of the Unreal China 2020 Unreal Open Day: 2020 Online Unreal Engine Technology Open Day Successfully Concluded|Game Engines Lead Real-Time Technology Across the Entire Industry
My UOD presentation theme video:
UOD presentation PDF preview:
PPT download: UOD_UE4全平台热更新方案_查利鹏
Previously recorded HotPatcher usage tutorial:
Regarding the topic of hot updates, previous articles:
- UE4 Resource Hot Update Packaging Tool HotPatcher
- UE4 Hot Update: Lua Programming Guide Based on UnLua
- UE4 Hot Update: Demand Analysis and Solution Design
Relevant open-source repositories:
Some photos taken at the UOD live site:
Looking forward to next year’s Unreal Open Day!