2020 Unreal Open Day

The 2020 Unreal Open Day was held in the form of online live streaming and technical sub-forums. I was very happy to participate in this year’s UOD event. I recorded a technical video for UOD and also attended the UOD award ceremony live in Shanghai. I am honored and grateful to Epic for awarding me the Outstanding Community Contributor award, which is both recognition and motivation for me. I will strive to produce more technical content to promote the development of the UE community.

This article serves as a simple record, organizing the materials related to UOD and summarizing the videos, presentation PPTs, and relevant materials I participated in, as well as some photos taken on-site during the UOD live broadcast.

First, here is the summary of the Unreal China 2020 Unreal Open Day: 2020 Online Unreal Engine Technology Open Day Successfully Concluded|Game Engines Lead Real-Time Technology Across the Entire Industry

My UOD presentation theme video:

UOD presentation PDF preview:

PPT download: UOD_UE4全平台热更新方案_查利鹏

Previously recorded HotPatcher usage tutorial:

Regarding the topic of hot updates, previous articles:

Relevant open-source repositories:

Some photos taken at the UOD live site:

Looking forward to next year’s Unreal Open Day!

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Title:2020 Unreal Open Day
Author:LIPENGZHA
Publish Date:2020/12/05 13:38
World Count:1.2k Words
Link:https://en.imzlp.com/posts/11043/
License: CC BY-NC-SA 4.0
Reprinting of the full article is prohibited.
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