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热更新 Tag

2024
10-17
UE hot update: Fault analysis of a resource anomaly
04-07
Use HotPatcher to accelerate real device resource verification
04-07
Open source: HotPatcher development progress
2023
03-15
Resource Management: Reshaping UnrealEngine Subcontracting Solution
01-07
HotPatcher Modular Transformation and Development Planning
2022
10-23
A Flexible and Non-Intrusive Basic Package Splitting Scheme
05-23
A runtime reorganization scheme for Pak in Unreal Engine
2021
12-31
UE Resource Management: Engine Packaging Resource Analysis
10-18
UE Hot Update: Config Overloading and Apply
09-13
UE Hot Update: Shader update strategy
09-06
UE Hot Update: binary patch solution for resources
03-12
UE Hot update: Questions & Answers
03-12
UE Hot Update: Create Shader Patch
03-09
UE Hot Update: asset management and audit tools
01-27
UE Hot Update: split the basic package
01-24
UE hot update: automated process based on HotPatcher
2020
05-16
UE hot update: demand analysis and solution design
03-24
UE hot update: Lua programming guide based on UnLua
01-15
HotPatcher: A open source UE resource hot patching tool
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LIPENGZHA

LIPENGZHA

"I think, therefore I am"
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