In the process of using UE development, specifying command line parameters is a frequently used feature that facilitates control over certain processes and toggles. UE also extensively uses Commandline to control the behavior of the engine. The official documentation: Command-Line Arguments, allows different modules to read or check parameters from the Commandline, implementing custom command line parameter functionalities.
However, for the mobile Android platform, it is not very convenient to specify startup parameters; editing the ue4commandline.txt
file is quite cumbersome.
Based on this pain point, I developed a UE Android plugin during the New Year holiday that allows Android applications to start and specify command line parameters as conveniently as on PC, without needing to modify the engine. Once the plugin is activated, you can package the APK for use. The project is open-sourced on GitHub: hxhb/AppCmderUE.
This article analyzes how UE reads Commandline on the Android side and introduces the implementation principles and usage methods of the AppCmderUE plugin.